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Dreamland

It’s not often I make recommendations about TV shows, but when I do they seem to be Australian. To anyone who’s enjoyed this blog, I might recommend “Dreamland”, and season 1, episode 3 specifically. It’s on Netflix, in Canada at least.

The show is a sitcom that follows an inept planning/development office as hey try to get anything done. Good stuff.

I think I remember the show being marketed as something else in Australia, perhaps “Utopia” or something like that (in case you want to try torrenting).

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Posted in: Politics
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A silly academic paper about Cincinnati’s 591-6000 roadkill dataset

I wrote this paper for a class, not for an actual audience, so please moderate your harshest criticisms. It was the final project of my last class ever!! Such relief.

A silly paper

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Posted in: Data | Silly Bullshit
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Dead-end Ratios

Just some Cincinnati-themed output from some work I’ve been doing recently… this is a map of the percent of streets, by length, which are dead-ends (for cars).

Cincinnati car dead-end ratiosData is from OpenStreetMap. The darker area on the map is defined by a street density of greater than 4km of roads per km2. The X and Y scales are in kilometers. Now a few other random cities for comparison. Smoothing was done with circular gaussian kernels with a standard deviation (bandwidth) of 2km.

Houston:

houston_carAtlanta:atlanta_carCleveland:cleveland_carMuch more on this to be presented at the NACIS 2016 annual meeting this October!

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Posted in: Analysis | modes
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Rethinking the Urban Bike Map

Gosh. I’m going to do one of those academic blog posts where I self-promote by telling you that I’ve just published a paper and that you should go read it. I hate those. But, I had actually been meaning to make my thoughts into a blog post or two, and without the intervention of my academic advisor at the time, I would have; now the thing is a paper instead of a post, a full year after it would have been a post, and have I mentioned that you should read it? It’s about bike maps, and what I hate about bike maps and how I attempted to make them better as a genre, by example, and then by overly formal peer-reviewed explication.

The paper is in Cartographic Perspectives which is the journal of the very cool North American Cartographic Information Society who’s conference I attended last year. Cool people. Very friendly. If anyone out there is considering being a cartographer in North America, I recommend you do it, and not just for the conferences and open access journals.

P.S. Here is a link to the article PDF just in case the above link breaks when the issue gets published.

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Posted in: Bicycles | Maps | Psychological
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Realtime App v0.3

real-time app version 3 screenshotStill some problems of course, but check out the latest iteration of the real-time display app.

http://www.cincymap.org/rtv3/

New in this version:

  1. ┬áHeadsigns are trimmed and included. There is still some more cleaning to do though. Headsigns are quite inconsistent and I’m trying to just pull out prominent destinations.
  2. Heading arrows have been dimmed and placed behind the text headings. These only show up after all of the shapes have loaded. Clearly, there are some legibility issues right now, but I think the positioning is the way I like it and legibility can maybe be resolved with color changes.
  3. I’ve removed the randomly placed ‘vehicle locations’ that I’d been playing with. For now ;-)

Thoughts and comments much appreciated! If you follow the link above, you’ll be taken to a page where you can select stops. Pick one or a few and hit the button that says ‘use selected stops’. Then wait for something to go wrong and then tell me about it.

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Posted in: Design
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Someone talk me out of this tileset

Is it too bold? It has to be too bold, right? Cause I think I kind of like it a lot.

See this version of the app directly!

In any case I got a couple new things working since yesterday:

  1. ┬áTrigonometry: I don’t totally understand it, but it is orienting those arrows that appear after a minute to tell you which way the bus is heading.
  2. That tileset. Yum.
  3.  Route numbers have been removed from the second or third appearance of each route. Is anyone reading this colorblind? Can I get some feedback on that?

Yet to accomplish:

  1. Still need to accommodate portrait oriented screens (I’m using CSS vmin a lot right now).
  2. De-emphasise departures which are not real-time.
  3. Vehicle locations! Make them real instead of generating them randomly ;-)
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Posted in: Design
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